12 Commits

Author SHA1 Message Date
9d931a3b46 Work on pickups and multiplayer 2026-03-19 23:50:29 -04:00
d128501f7c Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required. 2026-03-10 01:41:15 -04:00
bed068eafc Extensive work on virtually all of the visuals and the net code 2026-03-01 21:26:31 -05:00
e7570c78c3 Floatbot assets added, and nodetunnel being implemented. 2026-02-03 06:59:07 -05:00
b90fdaad98 Work on the manufactory as well as multiplayer features 2026-01-28 23:59:51 -05:00
b69691c186 Finished working on the minimap system for the test level, shows pawns, enemy and friendly traps, and unfinished 'items' 2026-01-19 00:46:32 -05:00
bc48e9cea2 More work on maps and multiplayer 2026-01-15 11:10:12 -05:00
d5ff05ae75 Work on exports and some fixes to sound and multiplayer functions 2026-01-09 06:53:37 -05:00
b4910013c0 Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more. 2026-01-01 07:36:54 -05:00
84bf495d11 Trap explosions with damage and health bar depletion. 2025-12-29 15:03:05 -05:00
3b6407d6e5 Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner. 2025-12-22 09:04:22 -05:00
0451361af8 More work on multiplayer and first pass of the trap icons 2025-12-11 11:40:26 -05:00