Work on pickups and multiplayer
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1
models/datablock.gltf
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models/datablock.gltf
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models/datablock.gltf.import
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models/datablock.gltf.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://d187i1jot4wmy"
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path="res://.godot/imported/datablock.gltf-bd1206a04074a56813fd4c73675028f6.scn"
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[deps]
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source_file="res://models/datablock.gltf"
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dest_files=["res://.godot/imported/datablock.gltf-bd1206a04074a56813fd4c73675028f6.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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BIN
models/datablock_0.png
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models/datablock_0.png
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models/datablock_0.png.import
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models/datablock_0.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b7s2n7xcvntpl"
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path.s3tc="res://.godot/imported/datablock_0.png-be2ea7c3074a4bce475d2e7d6a4e74f6.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "78f80e90042787b6f29cb279213d54f5"
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}
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[deps]
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source_file="res://models/datablock_0.png"
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dest_files=["res://.godot/imported/datablock_0.png-be2ea7c3074a4bce475d2e7d6a4e74f6.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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