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9d931a3b46
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Work on pickups and multiplayer
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2026-03-19 23:50:29 -04:00 |
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d128501f7c
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Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
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2026-03-10 01:41:15 -04:00 |
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984567cf96
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Audio bus implemented and test pawn intro sound clips added. PawnBodies hooked up to PawnBaseData but not yet implemented.
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2026-03-07 03:33:59 -05:00 |
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52fe2f58d4
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Implemented new icons (sizing not correct) , renamed trap types, and created colored pawns)
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2026-03-04 18:14:17 -05:00 |
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1ae69f8552
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New Icons and work on title screen, range sphere improved with dotted lines.
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2026-03-04 13:16:06 -05:00 |
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bed068eafc
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Extensive work on virtually all of the visuals and the net code
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2026-03-01 21:26:31 -05:00 |
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e7570c78c3
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Floatbot assets added, and nodetunnel being implemented.
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2026-02-03 06:59:07 -05:00 |
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b90fdaad98
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Work on the manufactory as well as multiplayer features
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2026-01-28 23:59:51 -05:00 |
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0e8769a81e
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Made the minimap much bigger by repositioning elements in the UI
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2026-01-19 10:00:27 -05:00 |
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b69691c186
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Finished working on the minimap system for the test level, shows pawns, enemy and friendly traps, and unfinished 'items'
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2026-01-19 00:46:32 -05:00 |
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bc48e9cea2
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More work on maps and multiplayer
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2026-01-15 11:10:12 -05:00 |
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dc8585b1f0
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commented out old multiplayer scripts and fixed character select input vector
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2026-01-09 07:49:38 -05:00 |
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6024cb88e5
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Merge branch 'master' of https://git.brickcitypixels.com/gaudipern/net-gunner
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2026-01-09 06:57:02 -05:00 |
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d5ff05ae75
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Work on exports and some fixes to sound and multiplayer functions
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2026-01-09 06:53:37 -05:00 |
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f1c6ffbcd9
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Started work on opponent view camera
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2026-01-08 10:09:29 -05:00 |
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ec02685065
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Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host.
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2026-01-08 07:15:20 -05:00 |
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9fe376e27e
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More work on pawn select sounds and controls.
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2026-01-02 03:25:41 -05:00 |
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b4910013c0
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Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.
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2026-01-01 07:36:54 -05:00 |
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84bf495d11
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Trap explosions with damage and health bar depletion.
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2025-12-29 15:03:05 -05:00 |
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e632e54cba
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Work on vfx and sfx for traps.
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2025-12-28 08:59:19 -05:00 |
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55eb37ca74
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UI work, placing traps, removing traps, disarming traps, new sound fx.
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2025-12-25 17:52:30 -05:00 |
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3b6407d6e5
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Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.
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2025-12-22 09:04:22 -05:00 |
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9a8f06437d
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More icon work
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2025-12-11 22:19:13 -05:00 |
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0451361af8
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More work on multiplayer and first pass of the trap icons
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2025-12-11 11:40:26 -05:00 |
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c6da8344a4
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Multiplayer connects but needs to load players and finish setup checks.
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2025-12-04 21:10:12 -05:00 |
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5d8452c70d
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First commit
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2025-12-04 11:13:48 -05:00 |
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