Work on exports and some fixes to sound and multiplayer functions
This commit is contained in:
70
export_presets.cfg
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70
export_presets.cfg
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@@ -0,0 +1,70 @@
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[preset.0]
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name="Windows Desktop"
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platform="Windows Desktop"
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runnable=true
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advanced_options=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../exports/net-gunner/windows/Net Gunner.exe"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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shader_baker/enabled=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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application/export_angle=0
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application/export_d3d12=0
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application/d3d12_agility_sdk_multiarch=true
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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dotnet/include_scripts_content=false
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dotnet/include_debug_symbols=true
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dotnet/embed_build_outputs=false
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1
models/pawns/van_reily.gltf
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1
models/pawns/van_reily.gltf
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File diff suppressed because one or more lines are too long
42
models/pawns/van_reily.gltf.import
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42
models/pawns/van_reily.gltf.import
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@@ -0,0 +1,42 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bqwpra5d1faxw"
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path="res://.godot/imported/van_reily.gltf-2817ab131dfda784fe3b5bb0047959d3.scn"
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[deps]
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source_file="res://models/pawns/van_reily.gltf"
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dest_files=["res://.godot/imported/van_reily.gltf-2817ab131dfda784fe3b5bb0047959d3.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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@@ -89,6 +89,12 @@ layout_mode = 2
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text = "WAITING FOR OPPONENT"
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horizontal_alignment = 1
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[node name="IPLabel" type="Label" parent="Setup/Panel/Host Waiting"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "WAITING FOR OPPONENT"
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horizontal_alignment = 1
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[node name="PanelContainer" type="PanelContainer" parent="Setup/Panel/Host Waiting"]
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layout_mode = 2
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@@ -139,9 +145,10 @@ layout_mode = 2
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[node name="Label" type="Label" parent="Setup/Panel/Joining/HBoxContainer2"]
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layout_mode = 2
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text = "MATCH CODE"
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text = "IP ADDRESS"
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[node name="TextEdit" type="TextEdit" parent="Setup/Panel/Joining/HBoxContainer2"]
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[node name="IPEdit" type="TextEdit" parent="Setup/Panel/Joining/HBoxContainer2"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 3
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@@ -281,6 +281,7 @@ offset_bottom = 648.0
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[node name="Music" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("4_mykxm")
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volume_db = -18.606
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autoplay = true
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[node name="SelectSound" type="AudioStreamPlayer" parent="."]
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@@ -49,14 +49,17 @@ func start_level(pawns : Dictionary[int, PawnBaseData]) -> void:
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level_synced[1] = true
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switch_scene(vs_man_level)
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func switch_scene(packed_scene : PackedScene) -> void:
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func switch_scene(packed_scene : PackedScene, spawn : bool = true) -> void:
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var blinder = blinder_template.instantiate() as TextureRect
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var tween = create_tween()
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blinder.self_modulate.a = 0
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add_child(blinder)
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tween.tween_property(blinder, "self_modulate:a", 1, .15)
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var spawner = get_tree().get_first_node_in_group("level_spawner") as MultiplayerSpawner
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tween.tween_callback(spawner.add_child.bind(packed_scene.instantiate(),true))
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if spawn:
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var spawner = get_tree().get_first_node_in_group("level_spawner") as MultiplayerSpawner
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tween.tween_callback(spawner.add_child.bind(packed_scene.instantiate(),true))
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else:
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tween.tween_callback(get_tree().change_scene_to_packed.bind(packed_scene))
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tween.tween_property(blinder, "self_modulate:a", 0, .15)
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tween.tween_callback(blinder.queue_free)
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@@ -25,11 +25,12 @@ func become_host() -> void:
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multiplayer.peer_disconnected.connect(_remove_player_from_game)
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func join_game(new_handle : String) -> Error:
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func join_game(new_handle : String, ip : String = "") -> Error:
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print("Player 2 joining.")
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if ip == "":
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ip = SERVER_IP
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var client_peer = ENetMultiplayerPeer.new()
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var error = client_peer.create_client(SERVER_IP, SERVER_PORT)
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var error = client_peer.create_client(ip, SERVER_PORT)
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multiplayer.multiplayer_peer = client_peer
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handle = new_handle
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id = multiplayer.get_unique_id()
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@@ -85,3 +86,18 @@ func receive_peer_handle(peer_id, peer_handle) -> void:
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@rpc("any_peer", "call_remote")
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func report_handle_to_peer(peer_id : int) -> void:
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rpc_id(peer_id, "receive_peer_handle", multiplayer.get_unique_id(), handle)
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func get_local_ip() -> String:
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var ip_address = ""
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# Get all local addresses as an Array
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var addresses: PackedStringArray = IP.get_local_addresses()
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for address in addresses:
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# Check if it is an IPv4 address and not a loopback or link-local address
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if "." in address and not address.begins_with("127.") and not address.begins_with("169.254."):
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# Filter for common private IP ranges (192.168.x.x, 10.x.x.x, 172.16-31.x.x)
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if address.begins_with("192.168.") or address.begins_with("10.") or (address.begins_with("172.") and int(address.split(".")[1]) >= 16 and int(address.split(".")[1]) <= 31):
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ip_address = address
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break # Exit the loop once a valid local IP is found
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return ip_address
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@@ -33,6 +33,7 @@ func _on_start_hosting_button_pressed() -> void:
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#Set fields
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%ParticipantsText.text = "[color=FFFF00]*%s (HOST)[/color]\n" % handle
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%"Host Waiting".visible = true
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%IPLabel.text = Multiplayer.get_local_ip()
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Multiplayer.become_host()
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@@ -61,7 +62,7 @@ func _on_join_button_pressed() -> void:
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#Check for valid game
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#If found
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%Joining.visible = false
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if await Multiplayer.join_game(handle):
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if await Multiplayer.join_game(handle, %IPEdit.text):
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%"Host Waiting".visible = true
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%StartButton.visible = false
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@@ -2,6 +2,7 @@ extends MultiplayerSpawner
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func _ready() -> void:
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print(Multiplayer.get_local_ip())
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if Game.net_test:
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await get_tree().create_timer(0.25).timeout
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Multiplayer.join_game("123")
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@@ -68,7 +68,7 @@ func _process(delta: float) -> void:
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switch_sound.play()
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switch_menu(wrapi(menu_choice + menu_dir, 0, len(menu_list)))
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if Input.is_action_just_pressed("ui_accept"):
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Game.switch_scene(menu_list[menu_choice].scene)
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Game.switch_scene(menu_list[menu_choice].scene, false)
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func switch_menu(new_choice : int) -> void:
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=34 format=3 uid="uid://c8xf3qawk5c6u"]
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[gd_scene load_steps=35 format=3 uid="uid://c8xf3qawk5c6u"]
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[ext_resource type="Script" uid="uid://bcs7ygh6s3l35" path="res://scripts/pawn_controller.gd" id="1_h27ep"]
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[ext_resource type="Script" uid="uid://wye3mat5y5yg" path="res://scripts/pawn_body.gd" id="2_dn5ph"]
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@@ -20,6 +20,7 @@
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[ext_resource type="AudioStream" uid="uid://cfq0pu0qxgb6u" path="res://audio/sounds/134688__otbtechno__bike-bell.wav" id="18_1x3g1"]
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[ext_resource type="Texture2D" uid="uid://dmnwtwu5v4voh" path="res://visuals/images/icons/detect mark.png" id="19_5822g"]
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[ext_resource type="AudioStream" uid="uid://cmnibhyxpag0a" path="res://audio/sounds/BeepBeep_high.wav" id="20_v7o58"]
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[ext_resource type="PackedScene" uid="uid://bqwpra5d1faxw" path="res://models/pawns/van_reily.gltf" id="21_dn5ph"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y646j"]
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next_pass = ExtResource("4_8twd3")
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@@ -230,6 +231,8 @@ floor_snap_length = 1.0
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script = ExtResource("1_h27ep")
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speed = 3.0
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[node name="blockbench_export" parent="." instance=ExtResource("21_dn5ph")]
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[node name="PawnBody" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.425, 0)
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script = ExtResource("2_dn5ph")
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