Finished working on the minimap system for the test level, shows pawns, enemy and friendly traps, and unfinished 'items'
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@@ -38,6 +38,7 @@ shadow_mesh = SubResource("ArrayMesh_5s8vg")
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[node name="Node3D" type="Node3D"]
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[node name="Ramp" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7804582, 0)
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cast_shadow = 0
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mesh = ExtResource("1_0823e")
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skeleton = NodePath("")
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