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gaudipern
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net-gunner
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86f655ff0789d66f20b81050aa34c95a481d055e
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Bo Thompson
86f655ff07
More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
2026-03-23 02:34:25 -04:00
addons
/nodetunnel
More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
2026-03-23 02:34:25 -04:00
audio
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
data
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
experimental
More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
2026-03-23 02:34:25 -04:00
external
More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
2026-03-23 02:34:25 -04:00
models
Work on pickups and multiplayer
2026-03-19 23:50:29 -04:00
scenes
More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
2026-03-23 02:34:25 -04:00
scripts
More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
2026-03-23 02:34:25 -04:00
templates
More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
2026-03-23 02:34:25 -04:00
visuals
More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
2026-03-23 02:34:25 -04:00
.editorconfig
First commit
2025-12-04 11:13:48 -05:00
.gitattributes
First commit
2025-12-04 11:13:48 -05:00
.gitignore
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
ASTERA v2.ttf
First commit
2025-12-04 11:13:48 -05:00
ASTERA v2.ttf.import
First commit
2025-12-04 11:13:48 -05:00
credits.txt
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
default_bus_layout.tres
Audio bus implemented and test pawn intro sound clips added. PawnBodies hooked up to PawnBaseData but not yet implemented.
2026-03-07 03:33:59 -05:00
export_presets.cfg
More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
2026-03-23 02:34:25 -04:00
hack texture.tres
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
hack.gdshader
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
hack.gdshader.uid
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
manufactory_mesh_library.tres
More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
2026-03-23 02:34:25 -04:00
manufactory_minimap_mesh_library.tres
More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
2026-03-23 02:34:25 -04:00
minimap.tres
More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
2026-03-23 02:34:25 -04:00
pdark.ttf
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
pdark.ttf.import
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
project.godot
More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
2026-03-23 02:34:25 -04:00
test minimap.tres
More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
2026-03-23 02:34:25 -04:00
testing2.tres
Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.
2025-12-22 09:04:22 -05:00
testing markers.tres
More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
2026-03-23 02:34:25 -04:00
testing.tres
More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
2026-03-23 02:34:25 -04:00
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262
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GDScript
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