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net-gunner
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Bo Thompson
d128501f7c
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
addons
/nodetunnel
New Icons and work on title screen, range sphere improved with dotted lines.
2026-03-04 13:16:06 -05:00
audio
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
data
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
experimental
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
external
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
models
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
scenes
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
scripts
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
templates
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
visuals
Audio bus implemented and test pawn intro sound clips added. PawnBodies hooked up to PawnBaseData but not yet implemented.
2026-03-07 03:33:59 -05:00
.editorconfig
First commit
2025-12-04 11:13:48 -05:00
.gitattributes
First commit
2025-12-04 11:13:48 -05:00
.gitignore
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
ASTERA v2.ttf
First commit
2025-12-04 11:13:48 -05:00
ASTERA v2.ttf.import
First commit
2025-12-04 11:13:48 -05:00
credits.txt
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
default_bus_layout.tres
Audio bus implemented and test pawn intro sound clips added. PawnBodies hooked up to PawnBaseData but not yet implemented.
2026-03-07 03:33:59 -05:00
export_presets.cfg
Work on exports and some fixes to sound and multiplayer functions
2026-01-09 06:53:37 -05:00
hack texture.tres
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
hack.gdshader
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
hack.gdshader.uid
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
manufactory_mesh_library.tres
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
manufactory_minimap_mesh_library.tres
Work on the manufactory as well as multiplayer features
2026-01-28 23:59:51 -05:00
minimap.tres
More work on maps and multiplayer
2026-01-15 11:10:12 -05:00
pdark.ttf
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
pdark.ttf.import
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
project.godot
Extensive work on virtually all of the visuals and the net code
2026-03-01 21:26:31 -05:00
test minimap.tres
Finished working on the minimap system for the test level, shows pawns, enemy and friendly traps, and unfinished 'items'
2026-01-19 00:46:32 -05:00
testing2.tres
Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.
2025-12-22 09:04:22 -05:00
testing markers.tres
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
testing.tres
Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.
2025-12-22 09:04:22 -05:00
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