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d128501f7c
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Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
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2026-03-10 01:41:15 -04:00 |
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bed068eafc
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Extensive work on virtually all of the visuals and the net code
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2026-03-01 21:26:31 -05:00 |
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e7570c78c3
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Floatbot assets added, and nodetunnel being implemented.
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2026-02-03 06:59:07 -05:00 |
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b90fdaad98
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Work on the manufactory as well as multiplayer features
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2026-01-28 23:59:51 -05:00 |
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b69691c186
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Finished working on the minimap system for the test level, shows pawns, enemy and friendly traps, and unfinished 'items'
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2026-01-19 00:46:32 -05:00 |
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bc48e9cea2
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More work on maps and multiplayer
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2026-01-15 11:10:12 -05:00 |
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d5ff05ae75
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Work on exports and some fixes to sound and multiplayer functions
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2026-01-09 06:53:37 -05:00 |
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b4910013c0
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Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.
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2026-01-01 07:36:54 -05:00 |
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84bf495d11
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Trap explosions with damage and health bar depletion.
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2025-12-29 15:03:05 -05:00 |
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3b6407d6e5
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Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.
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2025-12-22 09:04:22 -05:00 |
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0451361af8
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More work on multiplayer and first pass of the trap icons
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2025-12-11 11:40:26 -05:00 |
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