gaudipern
  • Joined on 2025-10-09
gaudipern pushed to master at gaudipern/net-gunner 2026-03-20 03:50:41 +00:00
9d931a3b46 Work on pickups and multiplayer
gaudipern pushed to master at gaudipern/net-gunner 2026-03-10 05:45:35 +00:00
d128501f7c Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
gaudipern pushed to master at gaudipern/net-gunner 2026-03-07 08:38:55 +00:00
984567cf96 Audio bus implemented and test pawn intro sound clips added. PawnBodies hooked up to PawnBaseData but not yet implemented.
gaudipern pushed to master at gaudipern/net-gunner 2026-03-04 23:14:28 +00:00
52fe2f58d4 Implemented new icons (sizing not correct) , renamed trap types, and created colored pawns)
gaudipern pushed to master at gaudipern/net-gunner 2026-03-04 18:25:25 +00:00
1ae69f8552 New Icons and work on title screen, range sphere improved with dotted lines.
gaudipern pushed to master at gaudipern/net-gunner 2026-03-02 04:09:04 +00:00
bed068eafc Extensive work on virtually all of the visuals and the net code
e7570c78c3 Floatbot assets added, and nodetunnel being implemented.
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gaudipern pushed to master at gaudipern/net-gunner 2026-01-29 05:00:07 +00:00
b90fdaad98 Work on the manufactory as well as multiplayer features
gaudipern pushed to master at gaudipern/net-gunner 2026-01-19 15:00:36 +00:00
0e8769a81e Made the minimap much bigger by repositioning elements in the UI
gaudipern pushed to master at gaudipern/net-gunner 2026-01-19 05:46:46 +00:00
b69691c186 Finished working on the minimap system for the test level, shows pawns, enemy and friendly traps, and unfinished 'items'
gaudipern pushed to master at gaudipern/net-gunner 2026-01-15 16:10:35 +00:00
bc48e9cea2 More work on maps and multiplayer
gaudipern pushed to master at gaudipern/net-gunner 2026-01-09 12:49:47 +00:00
dc8585b1f0 commented out old multiplayer scripts and fixed character select input vector
f1c6ffbcd9 Started work on opponent view camera
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gaudipern pushed to master at gaudipern/net-gunner 2026-01-09 11:56:49 +00:00
d5ff05ae75 Work on exports and some fixes to sound and multiplayer functions
gaudipern pushed to master at gaudipern/net-gunner 2026-01-08 15:09:37 +00:00
f1c6ffbcd9 Started work on opponent view camera
gaudipern pushed to master at gaudipern/net-gunner 2026-01-08 12:29:56 +00:00
ec02685065 Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host.
gaudipern pushed to master at gaudipern/net-gunner 2026-01-02 08:29:16 +00:00
9fe376e27e More work on pawn select sounds and controls.
gaudipern pushed to master at gaudipern/net-gunner 2026-01-01 12:44:32 +00:00
b4910013c0 Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.
gaudipern pushed to master at gaudipern/net-gunner 2025-12-29 20:03:36 +00:00
84bf495d11 Trap explosions with damage and health bar depletion.
gaudipern pushed to master at gaudipern/net-gunner 2025-12-28 14:07:18 +00:00
e632e54cba Work on vfx and sfx for traps.
gaudipern pushed to master at gaudipern/net-gunner 2025-12-25 22:52:42 +00:00
55eb37ca74 UI work, placing traps, removing traps, disarming traps, new sound fx.
gaudipern pushed to master at gaudipern/net-gunner 2025-12-22 14:10:34 +00:00
3b6407d6e5 Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.