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d128501f7c
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Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
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2026-03-10 01:41:15 -04:00 |
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bed068eafc
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Extensive work on virtually all of the visuals and the net code
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2026-03-01 21:26:31 -05:00 |
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b69691c186
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Finished working on the minimap system for the test level, shows pawns, enemy and friendly traps, and unfinished 'items'
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2026-01-19 00:46:32 -05:00 |
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bc48e9cea2
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More work on maps and multiplayer
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2026-01-15 11:10:12 -05:00 |
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d5ff05ae75
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Work on exports and some fixes to sound and multiplayer functions
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2026-01-09 06:53:37 -05:00 |
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ec02685065
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Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host.
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2026-01-08 07:15:20 -05:00 |
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55eb37ca74
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UI work, placing traps, removing traps, disarming traps, new sound fx.
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2025-12-25 17:52:30 -05:00 |
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3b6407d6e5
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Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.
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2025-12-22 09:04:22 -05:00 |
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0451361af8
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More work on multiplayer and first pass of the trap icons
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2025-12-11 11:40:26 -05:00 |
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5d8452c70d
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First commit
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2025-12-04 11:13:48 -05:00 |
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