Commit Graph

12 Commits

Author SHA1 Message Date
d128501f7c Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required. 2026-03-10 01:41:15 -04:00
bed068eafc Extensive work on virtually all of the visuals and the net code 2026-03-01 21:26:31 -05:00
e7570c78c3 Floatbot assets added, and nodetunnel being implemented. 2026-02-03 06:59:07 -05:00
b69691c186 Finished working on the minimap system for the test level, shows pawns, enemy and friendly traps, and unfinished 'items' 2026-01-19 00:46:32 -05:00
bc48e9cea2 More work on maps and multiplayer 2026-01-15 11:10:12 -05:00
d5ff05ae75 Work on exports and some fixes to sound and multiplayer functions 2026-01-09 06:53:37 -05:00
ec02685065 Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host. 2026-01-08 07:15:20 -05:00
55eb37ca74 UI work, placing traps, removing traps, disarming traps, new sound fx. 2025-12-25 17:52:30 -05:00
3b6407d6e5 Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner. 2025-12-22 09:04:22 -05:00
0451361af8 More work on multiplayer and first pass of the trap icons 2025-12-11 11:40:26 -05:00
c6da8344a4 Multiplayer connects but needs to load players and finish setup checks. 2025-12-04 21:10:12 -05:00
5d8452c70d First commit 2025-12-04 11:13:48 -05:00