Commit Graph

9 Commits

Author SHA1 Message Date
86f655ff07 More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped. 2026-03-23 02:34:25 -04:00
d128501f7c Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required. 2026-03-10 01:41:15 -04:00
bed068eafc Extensive work on virtually all of the visuals and the net code 2026-03-01 21:26:31 -05:00
bc48e9cea2 More work on maps and multiplayer 2026-01-15 11:10:12 -05:00
d5ff05ae75 Work on exports and some fixes to sound and multiplayer functions 2026-01-09 06:53:37 -05:00
ec02685065 Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host. 2026-01-08 07:15:20 -05:00
e632e54cba Work on vfx and sfx for traps. 2025-12-28 08:59:19 -05:00
3b6407d6e5 Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner. 2025-12-22 09:04:22 -05:00
5d8452c70d First commit 2025-12-04 11:13:48 -05:00