Commit Graph

17 Commits

Author SHA1 Message Date
0e8769a81e Made the minimap much bigger by repositioning elements in the UI 2026-01-19 10:00:27 -05:00
b69691c186 Finished working on the minimap system for the test level, shows pawns, enemy and friendly traps, and unfinished 'items' 2026-01-19 00:46:32 -05:00
bc48e9cea2 More work on maps and multiplayer 2026-01-15 11:10:12 -05:00
6024cb88e5 Merge branch 'master' of https://git.brickcitypixels.com/gaudipern/net-gunner 2026-01-09 06:57:02 -05:00
d5ff05ae75 Work on exports and some fixes to sound and multiplayer functions 2026-01-09 06:53:37 -05:00
f1c6ffbcd9 Started work on opponent view camera 2026-01-08 10:09:29 -05:00
ec02685065 Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host. 2026-01-08 07:15:20 -05:00
9fe376e27e More work on pawn select sounds and controls. 2026-01-02 03:25:41 -05:00
b4910013c0 Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more. 2026-01-01 07:36:54 -05:00
84bf495d11 Trap explosions with damage and health bar depletion. 2025-12-29 15:03:05 -05:00
e632e54cba Work on vfx and sfx for traps. 2025-12-28 08:59:19 -05:00
55eb37ca74 UI work, placing traps, removing traps, disarming traps, new sound fx. 2025-12-25 17:52:30 -05:00
3b6407d6e5 Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner. 2025-12-22 09:04:22 -05:00
9a8f06437d More icon work 2025-12-11 22:19:13 -05:00
0451361af8 More work on multiplayer and first pass of the trap icons 2025-12-11 11:40:26 -05:00
c6da8344a4 Multiplayer connects but needs to load players and finish setup checks. 2025-12-04 21:10:12 -05:00
5d8452c70d First commit 2025-12-04 11:13:48 -05:00