Vast improvements and a working finite state machine, working on new guild member registration.
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19
quest_board_entry.gd
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19
quest_board_entry.gd
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class_name QuestBoardEntry extends TextureButton
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var quest : Quest = null
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@onready var icon : TextureRect = %Icon
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@onready var name_label : Label = %NameLabel
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@onready var status_label : Label = %StatusLabel
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func setup(quest : Quest) -> void:
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self.quest = quest
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name_label.text = quest.name
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status_label.text = "Available" if !quest.taken else "Unavailable"
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func update() -> void:
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status_label.text = "Available" if !quest.taken else "Unavailable"
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func _on_pressed() -> void:
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if pressed:
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Guild.assign_quest(player.member, quest)
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