Files
pomchronicles/quest_board_entry.gd

20 lines
541 B
GDScript

class_name QuestBoardEntry extends TextureButton
var quest : Quest = null
@onready var icon : TextureRect = %Icon
@onready var name_label : Label = %NameLabel
@onready var status_label : Label = %StatusLabel
func setup(quest : Quest) -> void:
self.quest = quest
name_label.text = quest.name
status_label.text = "Available" if !quest.taken else "Unavailable"
func update() -> void:
status_label.text = "Available" if !quest.taken else "Unavailable"
func _on_pressed() -> void:
if pressed:
Guild.assign_quest(player.member, quest)