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net-gunner/visuals/shaders/player.gdshader

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shader_type spatial;
uniform vec4 color : source_color;
uniform float strength : hint_range(0.0, 1.0, 0.1);
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
ALBEDO = color.rgb;
ALPHA = strength;
}
//void light() {
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}