Files
net-gunner/models/OBJ format/wall-window-large.obj.import

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[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://bq1akyf4vg6cn"
path="res://.godot/imported/wall-window-large.obj-8433f96f2877d90e94f8e3c9b9e98a1d.mesh"
[deps]
files=["res://.godot/imported/wall-window-large.obj-8433f96f2877d90e94f8e3c9b9e98a1d.mesh"]
source_file="res://models/OBJ format/wall-window-large.obj"
dest_files=["res://.godot/imported/wall-window-large.obj-8433f96f2877d90e94f8e3c9b9e98a1d.mesh", "res://.godot/imported/wall-window-large.obj-8433f96f2877d90e94f8e3c9b9e98a1d.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false