Files
net-gunner/scripts/pawn_level_data.gd

18 lines
350 B
GDScript

class_name PawnLevelData extends Node
class HackData:
var type : Hack.Type
var quantity : int
var max : int
func _init(type : Hack.Type, quantity : int, max : int) -> void:
self.type = type
self.quantity = quantity
self.max = max
var hacks : Array[HackData] = []
var active_hack : int = 0
var life : int = 100
var max_life : int = 100