19 lines
354 B
GDScript
19 lines
354 B
GDScript
extends Node3D
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func _enter_tree() -> void:
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Game.pawns_selected[1] = Game.pawns.keys()[0]
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Multiplayer.client_added.connect(_on_client_added)
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#SETUP HOST:
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if !Game.net_test:
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var handle = "Host - P1"
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Multiplayer.handle = handle
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#Validate entries
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Multiplayer.become_host()
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func _on_client_added(handle : String, id : int) -> void:
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pass
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