Files
net-gunner/scripts/trap_fx.gd

21 lines
457 B
GDScript

extends Node3D
@onready var anim_player : AnimationPlayer = $AnimationPlayer
func _ready() -> void:
anim_player.play("default")
func _on_timer_timeout() -> void:
print("Done")
queue_free()
func proximal_shake(distance : float) -> void:
print(Input.get_connected_joypads())
if !Game.player:
return
var d = global_position.distance_squared_to(Game.player.global_position)
if d <= distance * distance:
Input.start_joy_vibration(0, 1,1,1000)