extends Node3D @onready var anim_player : AnimationPlayer = $AnimationPlayer func _ready() -> void: anim_player.play("default") func _on_timer_timeout() -> void: print("Done") queue_free() func proximal_shake(distance : float) -> void: print(Input.get_connected_joypads()) if !Game.player: return var d = global_position.distance_squared_to(Game.player.global_position) if d <= distance * distance: Input.start_joy_vibration(0, 1,1,1000)