15 lines
410 B
GDScript
15 lines
410 B
GDScript
extends MultiplayerSpawner
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@onready var spawn_node = get_node(spawn_path)
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var spawn_points : Array = []
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func _enter_tree() -> void:
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spawn_points = $SpawnPoints.get_children()
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func add_player(player : MultiplayerPC, key) -> void:
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spawn_node.add_child(player)
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if key == 1: #Server
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player.global_position = spawn_points[0].global_position
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else:
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player.global_position = spawn_points[1].global_position
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