extends MultiplayerSpawner @onready var spawn_node = get_node(spawn_path) var spawn_points : Array = [] func _enter_tree() -> void: spawn_points = $SpawnPoints.get_children() func add_player(player : MultiplayerPC, key) -> void: spawn_node.add_child(player) if key == 1: #Server player.global_position = spawn_points[0].global_position else: player.global_position = spawn_points[1].global_position