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25 Commits 1 Branch 0 Tags
d128501f7c50cc35a4c9501d5788428be21feaae
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3 Commits

Author SHA1 Message Date
Bo Thompson
d128501f7c Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required. 2026-03-10 01:41:15 -04:00
Bo Thompson
ec02685065 Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host. 2026-01-08 07:15:20 -05:00
Bo Thompson
9fe376e27e More work on pawn select sounds and controls. 2026-01-02 03:25:41 -05:00
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