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d128501f7c
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Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
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2026-03-10 01:41:15 -04:00 |
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984567cf96
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Audio bus implemented and test pawn intro sound clips added. PawnBodies hooked up to PawnBaseData but not yet implemented.
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2026-03-07 03:33:59 -05:00 |
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52fe2f58d4
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Implemented new icons (sizing not correct) , renamed trap types, and created colored pawns)
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2026-03-04 18:14:17 -05:00 |
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bed068eafc
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Extensive work on virtually all of the visuals and the net code
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2026-03-01 21:26:31 -05:00 |
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