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d128501f7c
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Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
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2026-03-10 01:41:15 -04:00 |
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bed068eafc
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Extensive work on virtually all of the visuals and the net code
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2026-03-01 21:26:31 -05:00 |
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e7570c78c3
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Floatbot assets added, and nodetunnel being implemented.
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2026-02-03 06:59:07 -05:00 |
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b90fdaad98
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Work on the manufactory as well as multiplayer features
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2026-01-28 23:59:51 -05:00 |
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