Commit Graph

10 Commits

Author SHA1 Message Date
d128501f7c Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required. 2026-03-10 01:41:15 -04:00
984567cf96 Audio bus implemented and test pawn intro sound clips added. PawnBodies hooked up to PawnBaseData but not yet implemented. 2026-03-07 03:33:59 -05:00
bed068eafc Extensive work on virtually all of the visuals and the net code 2026-03-01 21:26:31 -05:00
bc48e9cea2 More work on maps and multiplayer 2026-01-15 11:10:12 -05:00
ec02685065 Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host. 2026-01-08 07:15:20 -05:00
9fe376e27e More work on pawn select sounds and controls. 2026-01-02 03:25:41 -05:00
b4910013c0 Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more. 2026-01-01 07:36:54 -05:00
3b6407d6e5 Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner. 2025-12-22 09:04:22 -05:00
9a8f06437d More icon work 2025-12-11 22:19:13 -05:00
5d8452c70d First commit 2025-12-04 11:13:48 -05:00