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b90fdaad98
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Work on the manufactory as well as multiplayer features
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2026-01-28 23:59:51 -05:00 |
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b69691c186
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Finished working on the minimap system for the test level, shows pawns, enemy and friendly traps, and unfinished 'items'
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2026-01-19 00:46:32 -05:00 |
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bc48e9cea2
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More work on maps and multiplayer
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2026-01-15 11:10:12 -05:00 |
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ec02685065
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Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host.
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2026-01-08 07:15:20 -05:00 |
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9fe376e27e
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More work on pawn select sounds and controls.
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2026-01-02 03:25:41 -05:00 |
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b4910013c0
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Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more.
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2026-01-01 07:36:54 -05:00 |
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e632e54cba
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Work on vfx and sfx for traps.
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2025-12-28 08:59:19 -05:00 |
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55eb37ca74
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UI work, placing traps, removing traps, disarming traps, new sound fx.
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2025-12-25 17:52:30 -05:00 |
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3b6407d6e5
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Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.
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2025-12-22 09:04:22 -05:00 |
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9a8f06437d
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More icon work
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2025-12-11 22:19:13 -05:00 |
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0451361af8
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More work on multiplayer and first pass of the trap icons
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2025-12-11 11:40:26 -05:00 |
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5d8452c70d
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First commit
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2025-12-04 11:13:48 -05:00 |
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