Work on vfx and sfx for traps.
BIN
visuals/images/icons/button-attack-hit.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
40
visuals/images/icons/button-attack-hit.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://lyw6lp8xkiy3"
|
||||
path="res://.godot/imported/button-attack-hit.png-d7e4a89fb392a5df3773a46ec9552aa0.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://visuals/images/icons/button-attack-hit.png"
|
||||
dest_files=["res://.godot/imported/button-attack-hit.png-d7e4a89fb392a5df3773a46ec9552aa0.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
visuals/images/icons/button-attack.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
40
visuals/images/icons/button-attack.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://0aggjegou04w"
|
||||
path="res://.godot/imported/button-attack.png-aae1d515aaf5dd607c4796e9455110fd.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://visuals/images/icons/button-attack.png"
|
||||
dest_files=["res://.godot/imported/button-attack.png-aae1d515aaf5dd607c4796e9455110fd.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
visuals/images/icons/button-detect-hit.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
40
visuals/images/icons/button-detect-hit.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dsvto2ala6jgl"
|
||||
path="res://.godot/imported/button-detect-hit.png-0a631165f030cd9b654f89a609007a8a.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://visuals/images/icons/button-detect-hit.png"
|
||||
dest_files=["res://.godot/imported/button-detect-hit.png-0a631165f030cd9b654f89a609007a8a.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
visuals/images/icons/button-detect.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
40
visuals/images/icons/button-detect.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://brdlarspo7ich"
|
||||
path="res://.godot/imported/button-detect.png-a53b247455f18c80703a7530559e9111.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://visuals/images/icons/button-detect.png"
|
||||
dest_files=["res://.godot/imported/button-detect.png-a53b247455f18c80703a7530559e9111.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
visuals/images/icons/button-detonate-hit.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
40
visuals/images/icons/button-detonate-hit.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cfqi80mmnu1j6"
|
||||
path="res://.godot/imported/button-detonate-hit.png-bd35e4b2cca0a7d537b0c2469f4ea9fc.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://visuals/images/icons/button-detonate-hit.png"
|
||||
dest_files=["res://.godot/imported/button-detonate-hit.png-bd35e4b2cca0a7d537b0c2469f4ea9fc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
visuals/images/icons/button-detonate.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
40
visuals/images/icons/button-detonate.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://d36x44m5glyj4"
|
||||
path="res://.godot/imported/button-detonate.png-b892a099a8ff17f368a4074f57c52b89.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://visuals/images/icons/button-detonate.png"
|
||||
dest_files=["res://.godot/imported/button-detonate.png-b892a099a8ff17f368a4074f57c52b89.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
visuals/images/icons/button-trap-hit.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
40
visuals/images/icons/button-trap-hit.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://klhragf48bkd"
|
||||
path="res://.godot/imported/button-trap-hit.png-865f2fa9062023dca2508cb9d2362361.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://visuals/images/icons/button-trap-hit.png"
|
||||
dest_files=["res://.godot/imported/button-trap-hit.png-865f2fa9062023dca2508cb9d2362361.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
visuals/images/icons/button-trap.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
40
visuals/images/icons/button-trap.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://belkk38rxged0"
|
||||
path="res://.godot/imported/button-trap.png-7a6d52d00cf7dac09beedca466e13569.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://visuals/images/icons/button-trap.png"
|
||||
dest_files=["res://.godot/imported/button-trap.png-7a6d52d00cf7dac09beedca466e13569.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
23
visuals/materials/explosion_cloud.tres
Normal file
@@ -0,0 +1,23 @@
|
||||
[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://d0igimpfbmiye"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://c4uv1a6c6l4w4" path="res://visuals/shaders/explosion cloud.gdshader" id="1_ucjbd"]
|
||||
[ext_resource type="Texture2D" uid="uid://c4r0yuw28xqrc" path="res://visuals/textures/explosive_noise.tres" id="2_143bf"]
|
||||
[ext_resource type="Texture2D" uid="uid://by70e5iuu1n47" path="res://visuals/textures/perlin_seamless.png" id="3_e5im5"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_sbr80"]
|
||||
offsets = PackedFloat32Array(0.30645162, 0.7177419, 1)
|
||||
colors = PackedColorArray(0.025363795, 0.025363805, 0.02536378, 1, 0.21, 0.21, 0.21, 1, 0.84, 0.84, 0.84, 1)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_ik0q2"]
|
||||
gradient = SubResource("Gradient_sbr80")
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_ucjbd")
|
||||
shader_parameter/noise = ExtResource("3_e5im5")
|
||||
shader_parameter/emissive_noise = ExtResource("2_143bf")
|
||||
shader_parameter/color_gradient = SubResource("GradientTexture1D_ik0q2")
|
||||
shader_parameter/emissive_color = Color(1, 0.32156864, 0, 1)
|
||||
shader_parameter/noise_strength = 0.74800003227012
|
||||
shader_parameter/edge_distance = 10.0
|
||||
shader_parameter/oscillation_speed = Vector2(0, 0.5)
|
||||
46
visuals/shaders/explosion cloud.gdshader
Normal file
@@ -0,0 +1,46 @@
|
||||
shader_type spatial;
|
||||
|
||||
uniform sampler2D noise;
|
||||
uniform sampler2D emissive_noise;
|
||||
uniform sampler2D color_gradient;
|
||||
uniform sampler2D DEPTH_TEXTURE : hint_depth_texture;
|
||||
uniform vec4 emissive_color : source_color = vec4(1.0, 0.3, 1.0, 1.0);
|
||||
uniform float noise_strength : hint_range(0.1,2) = 1;
|
||||
uniform float edge_distance : hint_range(1, 10) = 1;
|
||||
uniform vec2 oscillation_speed = vec2(1,1);
|
||||
|
||||
varying vec3 world_vertex;
|
||||
|
||||
void vertex() {
|
||||
// Called for every vertex the material is visible on.
|
||||
vec2 uv = UV + TIME * oscillation_speed;
|
||||
float noise_val = texture(noise, uv).r;
|
||||
VERTEX = VERTEX + NORMAL * noise_strength * noise_val;
|
||||
world_vertex = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
// Called for every pixel the material is visible on.
|
||||
vec3 color;
|
||||
vec3 e_col = emissive_color.rgb;
|
||||
vec2 uv = UV;
|
||||
float g_noise_val = texture(noise, vec2(uv.x + TIME * 0.2, 0.5)).r;
|
||||
g_noise_val *= g_noise_val;
|
||||
float e_noise_val = texture(noise, uv + TIME * 0.2).r;
|
||||
vec3 gradient_col = texture(color_gradient, vec2(g_noise_val, 0)).rgb;
|
||||
color = gradient_col;
|
||||
ALBEDO = color;
|
||||
e_col = e_col * smoothstep(COLOR.r,1.0, texture(emissive_noise, UV).r) * 20.0;
|
||||
EMISSION = e_col.rgb;
|
||||
|
||||
float depth_tex = texture(DEPTH_TEXTURE, SCREEN_UV).r;
|
||||
float prox_factor = 1.0 - smoothstep(depth_tex, depth_tex + edge_distance, VERTEX.z);
|
||||
float a_noise_val = smoothstep(0, .8, texture(noise, uv + TIME * 0.1).r);
|
||||
ALPHA = COLOR.a * a_noise_val * prox_factor;
|
||||
|
||||
}
|
||||
|
||||
//void light() {
|
||||
// // Called for every pixel for every light affecting the material.
|
||||
// // Uncomment to replace the default light processing function with this one.
|
||||
//}
|
||||
1
visuals/shaders/explosion cloud.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c4uv1a6c6l4w4
|
||||
24
visuals/shaders/explosive_streaks.gdshader
Normal file
@@ -0,0 +1,24 @@
|
||||
shader_type spatial;
|
||||
render_mode cull_disabled;
|
||||
|
||||
uniform sampler2D streaks_texture;
|
||||
uniform sampler2D explosion_texture;
|
||||
uniform vec4 streak_color : source_color;
|
||||
|
||||
void vertex() {
|
||||
// Called for every vertex the material is visible on.
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
// Called for every pixel the material is visible on.
|
||||
vec2 streak_uv = vec2(UV.x * .25 + floor(COLOR.r * 4.0) * .25, UV.y);
|
||||
float n_val = texture(explosion_texture, UV).r;
|
||||
float alpha = texture(streaks_texture, streak_uv).r * smoothstep(COLOR.a, 1, n_val);
|
||||
ALBEDO = streak_color.rgb;
|
||||
ALPHA = alpha;
|
||||
}
|
||||
|
||||
//void light() {
|
||||
// // Called for every pixel for every light affecting the material.
|
||||
// // Uncomment to replace the default light processing function with this one.
|
||||
//}
|
||||
1
visuals/shaders/explosive_streaks.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dkfrhh35nf022
|
||||
29
visuals/shaders/matrix.gdshader
Normal file
@@ -0,0 +1,29 @@
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform sampler2D chars;
|
||||
uniform sampler2D noise_tex;
|
||||
|
||||
void fragment() {
|
||||
// Random character
|
||||
vec2 uv = fract(UV * 32.0); // loop uv 32 times for the characters (as the noise resolution is 32x32)
|
||||
float noise = texture(noise_tex, UV).g;
|
||||
noise = round(noise * 26.0) / 26.0; // make sure the color value are snapped by 0.1 (so its only 0.0, 0.1, 0.2, and so on) for perfect offset
|
||||
uv.x = (uv.x / 26.0); // offset
|
||||
uv.x += noise; // offset every character by the noise value
|
||||
uv.x += round(TIME * 0.5 * 26.0)/26.0; // animate characters with TIME, then snapped by 0.1 so it doesnt slide. 0.5 is the speed, you might want to change that
|
||||
|
||||
// distortion
|
||||
float rain = UV.y; // this is a vertical gradient
|
||||
float distortion = texture(noise_tex, UV / vec2(1.0, 32.0)).g; // this will be used for distortion, using previous noise but only horizontal
|
||||
distortion = round(distortion * 26.0) / 26.0; // for precision reason, you need to round your distortion too, otherwise some character wouldnt be fully shown
|
||||
rain -= round(TIME * 0.2 * 32.0) / 32.0; // the 'rain' shouldn't move smoothly right? also, 0.2 is the speed
|
||||
rain += distortion; // distort this gradient, turning it into a rain
|
||||
rain = fract(rain); // loop the rain
|
||||
rain = round(rain * 16.0) / 16.0; // pixelate the rain. Rounding by 32.0 or 8.0 is optional
|
||||
rain = pow(rain, 3.0); // this is not necessary, i just think that it looks good
|
||||
rain *= 2.0; // this is also not important, just making the characters brighter
|
||||
|
||||
COLOR.rgb = texture(chars, uv).rgb * rain * vec3(0.0, 1.0, 0.0); // finally multiply them together then multiply with green for the color
|
||||
}
|
||||
|
||||
|
||||
1
visuals/shaders/matrix.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://b202rwkcmmg56
|
||||
BIN
visuals/textures/T_MarbleNoise_tiled.png
Normal file
|
After Width: | Height: | Size: 150 KiB |
41
visuals/textures/T_MarbleNoise_tiled.png.import
Normal file
@@ -0,0 +1,41 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://hyuqahibuxvk"
|
||||
path.s3tc="res://.godot/imported/T_MarbleNoise_tiled.png-f8168c58cf3a1775bc180c7d94a28d05.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://visuals/textures/T_MarbleNoise_tiled.png"
|
||||
dest_files=["res://.godot/imported/T_MarbleNoise_tiled.png-f8168c58cf3a1775bc180c7d94a28d05.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
BIN
visuals/textures/T_cloudy_noise_211c.png
Normal file
|
After Width: | Height: | Size: 120 KiB |
41
visuals/textures/T_cloudy_noise_211c.png.import
Normal file
@@ -0,0 +1,41 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cm8al4e8mney0"
|
||||
path.s3tc="res://.godot/imported/T_cloudy_noise_211c.png-6537c12041a33e21ee237bf63259223a.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://visuals/textures/T_cloudy_noise_211c.png"
|
||||
dest_files=["res://.godot/imported/T_cloudy_noise_211c.png-6537c12041a33e21ee237bf63259223a.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
14
visuals/textures/explosive_noise.tres
Normal file
@@ -0,0 +1,14 @@
|
||||
[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://c4r0yuw28xqrc"]
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_5rac8"]
|
||||
noise_type = 2
|
||||
frequency = 0.0004
|
||||
fractal_type = 2
|
||||
fractal_octaves = 6
|
||||
fractal_lacunarity = 2.23
|
||||
fractal_gain = 0.925
|
||||
|
||||
[resource]
|
||||
noise = SubResource("FastNoiseLite_5rac8")
|
||||
seamless = true
|
||||
seamless_blend_skirt = 0.326
|
||||
BIN
visuals/textures/explosive_streaks.png
Normal file
|
After Width: | Height: | Size: 156 KiB |
41
visuals/textures/explosive_streaks.png.import
Normal file
@@ -0,0 +1,41 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bgud1c43hsss0"
|
||||
path.s3tc="res://.godot/imported/explosive_streaks.png-079e7453e53528e3328bffd3b77d4b45.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://visuals/textures/explosive_streaks.png"
|
||||
dest_files=["res://.godot/imported/explosive_streaks.png-079e7453e53528e3328bffd3b77d4b45.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
BIN
visuals/textures/glyphs.png
Normal file
|
After Width: | Height: | Size: 17 KiB |
40
visuals/textures/glyphs.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dpfq1o38kl88c"
|
||||
path="res://.godot/imported/glyphs.png-8e5b9cbbeceda54b356d4475a50f4b56.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://visuals/textures/glyphs.png"
|
||||
dest_files=["res://.godot/imported/glyphs.png-8e5b9cbbeceda54b356d4475a50f4b56.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
visuals/textures/perlin_seamless.png
Normal file
|
After Width: | Height: | Size: 134 KiB |
41
visuals/textures/perlin_seamless.png.import
Normal file
@@ -0,0 +1,41 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://by70e5iuu1n47"
|
||||
path.s3tc="res://.godot/imported/perlin_seamless.png-5973ac409d711b91decd8c900d3cb3e3.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://visuals/textures/perlin_seamless.png"
|
||||
dest_files=["res://.godot/imported/perlin_seamless.png-5973ac409d711b91decd8c900d3cb3e3.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
13
visuals/textures/small_noise.tres
Normal file
@@ -0,0 +1,13 @@
|
||||
[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://i0esgu8xi4dp"]
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_77w2v"]
|
||||
noise_type = 5
|
||||
seed = 212
|
||||
frequency = 0.154
|
||||
fractal_octaves = 1
|
||||
|
||||
[resource]
|
||||
width = 32
|
||||
height = 32
|
||||
generate_mipmaps = false
|
||||
noise = SubResource("FastNoiseLite_77w2v")
|
||||