Commit Graph

12 Commits

Author SHA1 Message Date
86f655ff07 More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped. 2026-03-23 02:34:25 -04:00
bed068eafc Extensive work on virtually all of the visuals and the net code 2026-03-01 21:26:31 -05:00
e7570c78c3 Floatbot assets added, and nodetunnel being implemented. 2026-02-03 06:59:07 -05:00
b69691c186 Finished working on the minimap system for the test level, shows pawns, enemy and friendly traps, and unfinished 'items' 2026-01-19 00:46:32 -05:00
ec02685065 Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host. 2026-01-08 07:15:20 -05:00
9fe376e27e More work on pawn select sounds and controls. 2026-01-02 03:25:41 -05:00
b4910013c0 Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more. 2026-01-01 07:36:54 -05:00
e632e54cba Work on vfx and sfx for traps. 2025-12-28 08:59:19 -05:00
55eb37ca74 UI work, placing traps, removing traps, disarming traps, new sound fx. 2025-12-25 17:52:30 -05:00
3b6407d6e5 Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner. 2025-12-22 09:04:22 -05:00
9a8f06437d More icon work 2025-12-11 22:19:13 -05:00
5d8452c70d First commit 2025-12-04 11:13:48 -05:00