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86f655ff07
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More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
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2026-03-23 02:34:25 -04:00 |
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9d931a3b46
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Work on pickups and multiplayer
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2026-03-19 23:50:29 -04:00 |
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d128501f7c
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Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
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2026-03-10 01:41:15 -04:00 |
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52fe2f58d4
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Implemented new icons (sizing not correct) , renamed trap types, and created colored pawns)
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2026-03-04 18:14:17 -05:00 |
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