Commit Graph

11 Commits

Author SHA1 Message Date
86f655ff07 More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped. 2026-03-23 02:34:25 -04:00
bed068eafc Extensive work on virtually all of the visuals and the net code 2026-03-01 21:26:31 -05:00
0e8769a81e Made the minimap much bigger by repositioning elements in the UI 2026-01-19 10:00:27 -05:00
bc48e9cea2 More work on maps and multiplayer 2026-01-15 11:10:12 -05:00
f1c6ffbcd9 Started work on opponent view camera 2026-01-08 10:09:29 -05:00
ec02685065 Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host. 2026-01-08 07:15:20 -05:00
b4910013c0 Extensive work done on basically everything. Attacks prototyped, animations prototyped, pawnbody split out, all traps but pitfall implemented, UI hooked up more. 2026-01-01 07:36:54 -05:00
84bf495d11 Trap explosions with damage and health bar depletion. 2025-12-29 15:03:05 -05:00
3b6407d6e5 Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner. 2025-12-22 09:04:22 -05:00
9a8f06437d More icon work 2025-12-11 22:19:13 -05:00
5d8452c70d First commit 2025-12-04 11:13:48 -05:00