This website requires JavaScript.
Explore
Help
Register
Sign In
gaudipern
/
net-gunner
Watch
1
Star
0
Fork
0
You've already forked net-gunner
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
27
Commits
1
Branch
0
Tags
86f655ff0789d66f20b81050aa34c95a481d055e
Commit Graph
3 Commits
Author
SHA1
Message
Date
Bo Thompson
d128501f7c
Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required.
2026-03-10 01:41:15 -04:00
Bo Thompson
ec02685065
Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host.
2026-01-08 07:15:20 -05:00
Bo Thompson
9fe376e27e
More work on pawn select sounds and controls.
2026-01-02 03:25:41 -05:00