Commit Graph

9 Commits

Author SHA1 Message Date
39401ff04f Extensive work on animations and partially functional level keys, new UI gears but needs rounding error correction. Particle preloader added. 2026-04-07 06:43:12 -04:00
86f655ff07 More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped. 2026-03-23 02:34:25 -04:00
d128501f7c Pawn bodies split out, character select redesigned, and started the dreaded process of correcting the netcode. Players can connect to a shared room, character select, and start a match. They appear correctly differentiated with cameras and map icons that follow them independently. Jankiness with trap ownership is present as is stuff connected to animation. Unit tests for all network functionality required. 2026-03-10 01:41:15 -04:00
bc48e9cea2 More work on maps and multiplayer 2026-01-15 11:10:12 -05:00
d5ff05ae75 Work on exports and some fixes to sound and multiplayer functions 2026-01-09 06:53:37 -05:00
ec02685065 Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host. 2026-01-08 07:15:20 -05:00
0451361af8 More work on multiplayer and first pass of the trap icons 2025-12-11 11:40:26 -05:00
c6da8344a4 Multiplayer connects but needs to load players and finish setup checks. 2025-12-04 21:10:12 -05:00
5d8452c70d First commit 2025-12-04 11:13:48 -05:00