Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host.

This commit is contained in:
2026-01-08 07:15:20 -05:00
parent 9fe376e27e
commit ec02685065
69 changed files with 1525 additions and 708 deletions

View File

@@ -42,7 +42,7 @@ func _on_hosting_back_button_pressed() -> void:
func _on_start_game_button_pressed() -> void:
Game.start_vs_man.rpc()
Game.start_pawn_select.rpc(true)
func _on_waiting_back_button_pressed() -> void:
@@ -61,7 +61,7 @@ func _on_join_button_pressed() -> void:
#Check for valid game
#If found
%Joining.visible = false
if Multiplayer.join_game(handle):
if await Multiplayer.join_game(handle):
%"Host Waiting".visible = true
%StartButton.visible = false