Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host.

This commit is contained in:
2026-01-08 07:15:20 -05:00
parent 9fe376e27e
commit ec02685065
69 changed files with 1525 additions and 708 deletions

10
scenes/net_test.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://biha5f6hrjils"]
[ext_resource type="Script" uid="uid://dk2gtt380ld51" path="res://scripts/net_test.gd" id="1_x15u5"]
[node name="NetTest" type="MultiplayerSpawner" groups=["level_spawner"]]
_spawnable_scenes = PackedStringArray("uid://ti65jukt8gvs", "uid://ck4x56txf676a", "uid://by6suwmds7xq2")
spawn_path = NodePath(".")
script = ExtResource("1_x15u5")
[connection signal="spawned" from="." to="." method="_on_level_spawned"]