Renamed a bunch of player stuff to pawn stuff and implemented extensive work on getting single-address 'netplay' code working. Not sure if I've created issues with single player but in theory it should all transfer across as if the player is simply always the host.
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@@ -3,7 +3,7 @@
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[ext_resource type="Script" uid="uid://dep7nr2nkdmga" path="res://scripts/multiplayer_setup.gd" id="1_lckj3"]
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[node name="MultiplayerSetup" type="MultiplayerSpawner" groups=["level_spawner"]]
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_spawnable_scenes = PackedStringArray("uid://ti65jukt8gvs")
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_spawnable_scenes = PackedStringArray("uid://ti65jukt8gvs", "uid://ck4x56txf676a")
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spawn_path = NodePath(".")
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script = ExtResource("1_lckj3")
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