Work on exports and some fixes to sound and multiplayer functions
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@@ -49,14 +49,17 @@ func start_level(pawns : Dictionary[int, PawnBaseData]) -> void:
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level_synced[1] = true
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switch_scene(vs_man_level)
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func switch_scene(packed_scene : PackedScene) -> void:
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func switch_scene(packed_scene : PackedScene, spawn : bool = true) -> void:
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var blinder = blinder_template.instantiate() as TextureRect
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var tween = create_tween()
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blinder.self_modulate.a = 0
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add_child(blinder)
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tween.tween_property(blinder, "self_modulate:a", 1, .15)
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var spawner = get_tree().get_first_node_in_group("level_spawner") as MultiplayerSpawner
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tween.tween_callback(spawner.add_child.bind(packed_scene.instantiate(),true))
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if spawn:
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var spawner = get_tree().get_first_node_in_group("level_spawner") as MultiplayerSpawner
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tween.tween_callback(spawner.add_child.bind(packed_scene.instantiate(),true))
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else:
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tween.tween_callback(get_tree().change_scene_to_packed.bind(packed_scene))
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tween.tween_property(blinder, "self_modulate:a", 0, .15)
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tween.tween_callback(blinder.queue_free)
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@@ -25,11 +25,12 @@ func become_host() -> void:
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multiplayer.peer_disconnected.connect(_remove_player_from_game)
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func join_game(new_handle : String) -> Error:
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func join_game(new_handle : String, ip : String = "") -> Error:
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print("Player 2 joining.")
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if ip == "":
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ip = SERVER_IP
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var client_peer = ENetMultiplayerPeer.new()
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var error = client_peer.create_client(SERVER_IP, SERVER_PORT)
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var error = client_peer.create_client(ip, SERVER_PORT)
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multiplayer.multiplayer_peer = client_peer
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handle = new_handle
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id = multiplayer.get_unique_id()
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@@ -85,3 +86,18 @@ func receive_peer_handle(peer_id, peer_handle) -> void:
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@rpc("any_peer", "call_remote")
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func report_handle_to_peer(peer_id : int) -> void:
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rpc_id(peer_id, "receive_peer_handle", multiplayer.get_unique_id(), handle)
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func get_local_ip() -> String:
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var ip_address = ""
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# Get all local addresses as an Array
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var addresses: PackedStringArray = IP.get_local_addresses()
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for address in addresses:
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# Check if it is an IPv4 address and not a loopback or link-local address
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if "." in address and not address.begins_with("127.") and not address.begins_with("169.254."):
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# Filter for common private IP ranges (192.168.x.x, 10.x.x.x, 172.16-31.x.x)
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if address.begins_with("192.168.") or address.begins_with("10.") or (address.begins_with("172.") and int(address.split(".")[1]) >= 16 and int(address.split(".")[1]) <= 31):
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ip_address = address
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break # Exit the loop once a valid local IP is found
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return ip_address
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@@ -33,6 +33,7 @@ func _on_start_hosting_button_pressed() -> void:
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#Set fields
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%ParticipantsText.text = "[color=FFFF00]*%s (HOST)[/color]\n" % handle
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%"Host Waiting".visible = true
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%IPLabel.text = Multiplayer.get_local_ip()
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Multiplayer.become_host()
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@@ -61,7 +62,7 @@ func _on_join_button_pressed() -> void:
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#Check for valid game
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#If found
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%Joining.visible = false
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if await Multiplayer.join_game(handle):
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if await Multiplayer.join_game(handle, %IPEdit.text):
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%"Host Waiting".visible = true
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%StartButton.visible = false
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@@ -2,6 +2,7 @@ extends MultiplayerSpawner
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func _ready() -> void:
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print(Multiplayer.get_local_ip())
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if Game.net_test:
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await get_tree().create_timer(0.25).timeout
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Multiplayer.join_game("123")
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@@ -68,7 +68,7 @@ func _process(delta: float) -> void:
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switch_sound.play()
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switch_menu(wrapi(menu_choice + menu_dir, 0, len(menu_list)))
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if Input.is_action_just_pressed("ui_accept"):
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Game.switch_scene(menu_list[menu_choice].scene)
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Game.switch_scene(menu_list[menu_choice].scene, false)
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func switch_menu(new_choice : int) -> void:
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