More work on pawn select sounds and controls.

This commit is contained in:
2026-01-02 03:25:41 -05:00
parent b4910013c0
commit 9fe376e27e
21 changed files with 351 additions and 17 deletions

View File

@@ -1,6 +1,6 @@
extends Control
var pawns = [
var pawns : Array[PawnData] = [
preload("res://data/pawns/van_reily.tres"),
preload("res://data/pawns/lou_riche.tres"),
preload("res://data/pawns/tico.tres"),
@@ -8,3 +8,54 @@ var pawns = [
preload("res://data/pawns/abdoll_relin.tres"),
preload("res://data/pawns/tenrou_ugetsu.tres")
]
var selector_wait : float = 0
var selection : int = 0
var selected : int = -1
@onready var selector = %Selector
@onready var selector_start : Control = %SelectorStart
@onready var p1_pawn_display : PawnDisplay = %P1PawnDisplay
@onready var switch_sound : AudioStreamPlayer = %SwitchSound
@onready var select_sound : AudioStreamPlayer = %SelectSound
func _ready() -> void:
#Set up each pawn on bottom
#Highlight P1 pawn as 0
change_display(1, 0)
pass
func _process(delta : float) -> void:
if selected != -1:
return
if Input.is_action_just_pressed("ui_accept"):
selected = selection
selector.play_animation("selected")
select_sound.play()
if selector_wait > 0:
selector_wait -= delta
return
var input_vector = Input.get_vector("west","east","north","south")
var move_dir : Vector2 = Vector2.ZERO
if input_vector.x < 0:
move_dir.x -= 1
if input_vector.x > 0:
move_dir.x += 1
if move_dir.x != 0:
selection = wrapi(selection + sign(move_dir.x),0, len(pawns))
change_display(1, selection)
selector.position = selector_start.position + Vector2(175 * selection, 0)
switch_sound.play()
selector_wait = 0.25
func change_display(player : int, selection: int) -> void:
var pd : PawnDisplay
if player == 1:
pd = p1_pawn_display
pd.set_pawn_name(pawns[selection].name)
pd.set_traps(pawns[selection].starting_traps)