62 lines
1.6 KiB
GDScript
62 lines
1.6 KiB
GDScript
extends Control
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var pawns : Array[PawnData] = [
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preload("res://data/pawns/van_reily.tres"),
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preload("res://data/pawns/lou_riche.tres"),
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preload("res://data/pawns/tico.tres"),
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preload("res://data/pawns/john_bishous.tres"),
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preload("res://data/pawns/abdoll_relin.tres"),
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preload("res://data/pawns/tenrou_ugetsu.tres")
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]
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var selector_wait : float = 0
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var selection : int = 0
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var selected : int = -1
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@onready var selector = %Selector
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@onready var selector_start : Control = %SelectorStart
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@onready var p1_pawn_display : PawnDisplay = %P1PawnDisplay
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@onready var switch_sound : AudioStreamPlayer = %SwitchSound
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@onready var select_sound : AudioStreamPlayer = %SelectSound
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func _ready() -> void:
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#Set up each pawn on bottom
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#Highlight P1 pawn as 0
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change_display(1, 0)
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pass
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func _process(delta : float) -> void:
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if selected != -1:
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return
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if Input.is_action_just_pressed("ui_accept"):
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selected = selection
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selector.play_animation("selected")
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select_sound.play()
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if selector_wait > 0:
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selector_wait -= delta
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return
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var input_vector = Input.get_vector("west","east","north","south")
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var move_dir : Vector2 = Vector2.ZERO
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if input_vector.x < 0:
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move_dir.x -= 1
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if input_vector.x > 0:
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move_dir.x += 1
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if move_dir.x != 0:
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selection = wrapi(selection + sign(move_dir.x),0, len(pawns))
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change_display(1, selection)
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selector.position = selector_start.position + Vector2(175 * selection, 0)
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switch_sound.play()
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selector_wait = 0.25
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func change_display(player : int, selection: int) -> void:
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var pd : PawnDisplay
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if player == 1:
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pd = p1_pawn_display
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pd.set_pawn_name(pawns[selection].name)
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pd.set_traps(pawns[selection].starting_traps)
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