Audio bus implemented and test pawn intro sound clips added. PawnBodies hooked up to PawnBaseData but not yet implemented.

This commit is contained in:
2026-03-07 03:33:59 -05:00
parent 52fe2f58d4
commit 984567cf96
28 changed files with 296 additions and 43 deletions

View File

@@ -5,27 +5,35 @@
[ext_resource type="Texture2D" uid="uid://c4r0yuw28xqrc" path="res://visuals/textures/explosive_noise.tres" id="3_2bjjq"]
[ext_resource type="Script" uid="uid://w801e8ko5s5d" path="res://scripts/range_sphere.gd" id="4_mfswp"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_besml"]
render_priority = 0
shader = ExtResource("2_oohvj")
shader_parameter/amount = 3.295
shader_parameter/intensity = 3.775
shader_parameter/fresnel_color = Color(0.73333335, 0.4745098, 0, 1)
shader_parameter/noise_texture = ExtResource("3_2bjjq")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0nmat"]
render_priority = 0
shader = ExtResource("1_besml")
shader_parameter/intersection_color = Color(1, 1, 0, 1)
shader_parameter/intersection_thickness = 0.05
shader_parameter/intersection_thickness = 0.08
shader_parameter/intensity = 5.0
shader_parameter/dots_per_radian = 10.0
shader_parameter/dots_per_radian = 50.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0fg7r"]
render_priority = 0
next_pass = SubResource("ShaderMaterial_0nmat")
shader = ExtResource("2_oohvj")
shader_parameter/amount = 2.335
shader_parameter/intensity = 4.54
shader_parameter/fresnel_color = Color(0.73333335, 0.4745098, 0, 1)
shader_parameter/noise_texture = ExtResource("3_2bjjq")
[node name="RangeSphere" type="Node3D"]
script = ExtResource("4_mfswp")
radius = 8.0
[node name="RangeSphere" type="CSGSphere3D"]
[node name="RimSphere" type="CSGSphere3D" parent="."]
radius = 1.5
radial_segments = 36
rings = 36
smooth_faces = false
material = SubResource("ShaderMaterial_0fg7r")
script = ExtResource("4_mfswp")
material = SubResource("ShaderMaterial_besml")
[node name="IntersectSphere" type="CSGSphere3D" parent="."]
radius = 1.5
radial_segments = 36
rings = 36
material = SubResource("ShaderMaterial_0nmat")