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net-gunner/templates/range_sphere.tscn

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[gd_scene load_steps=7 format=3 uid="uid://bt7dqxcvxmivb"]
[ext_resource type="Shader" uid="uid://byr88gb5fk3w2" path="res://visuals/shaders/intersection.gdshader" id="1_besml"]
[ext_resource type="Shader" uid="uid://g2hj3keuywp4" path="res://visuals/shaders/outline.gdshader" id="2_oohvj"]
[ext_resource type="Texture2D" uid="uid://c4r0yuw28xqrc" path="res://visuals/textures/explosive_noise.tres" id="3_2bjjq"]
[ext_resource type="Script" uid="uid://w801e8ko5s5d" path="res://scripts/range_sphere.gd" id="4_mfswp"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_besml"]
render_priority = 0
shader = ExtResource("2_oohvj")
shader_parameter/amount = 3.295
shader_parameter/intensity = 3.775
shader_parameter/fresnel_color = Color(0.73333335, 0.4745098, 0, 1)
shader_parameter/noise_texture = ExtResource("3_2bjjq")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0nmat"]
render_priority = 0
shader = ExtResource("1_besml")
shader_parameter/intersection_color = Color(1, 1, 0, 1)
shader_parameter/intersection_thickness = 0.08
shader_parameter/intensity = 5.0
shader_parameter/dots_per_radian = 50.0
[node name="RangeSphere" type="Node3D"]
script = ExtResource("4_mfswp")
radius = 8.0
[node name="RimSphere" type="CSGSphere3D" parent="."]
radius = 1.5
radial_segments = 36
rings = 36
smooth_faces = false
material = SubResource("ShaderMaterial_besml")
[node name="IntersectSphere" type="CSGSphere3D" parent="."]
radius = 1.5
radial_segments = 36
rings = 36
material = SubResource("ShaderMaterial_0nmat")