More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
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@@ -1,4 +1,4 @@
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[gd_resource type="GradientTexture1D" load_steps=2 format=3 uid="uid://cge3xladgqjp6"]
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[gd_resource type="GradientTexture1D" format=3 uid="uid://cge3xladgqjp6"]
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[sub_resource type="Gradient" id="Gradient_iv5le"]
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offsets = PackedFloat32Array(0, 0.59079283, 1)
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