More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=3 uid="uid://c8xf3qawk5c6u"]
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[gd_scene format=3 uid="uid://c8xf3qawk5c6u"]
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[ext_resource type="Script" uid="uid://bcs7ygh6s3l35" path="res://scripts/pawn_controller.gd" id="1_h27ep"]
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[ext_resource type="Script" uid="uid://6w608y2grdqb" path="res://scripts/pawn_level_data.gd" id="14_ncd3b"]
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@@ -18,18 +18,15 @@ height = 0.75
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properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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properties/0/replication_mode = 1
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properties/1/path = NodePath(".:detecting")
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properties/1/path = NodePath(".:state")
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properties/1/spawn = true
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properties/1/replication_mode = 1
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properties/2/path = NodePath(".:state")
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properties/2/path = NodePath(".:pawn_name")
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properties/2/spawn = true
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properties/2/replication_mode = 1
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properties/3/path = NodePath(".:pawn_name")
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properties/3/path = NodePath(".:id")
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properties/3/spawn = true
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properties/3/replication_mode = 1
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properties/4/path = NodePath(".:id")
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properties/4/spawn = true
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properties/4/replication_mode = 1
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_pnc3q"]
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properties/0/path = NodePath("PawnInput:dir")
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@@ -45,7 +42,7 @@ properties/3/path = NodePath("PawnInput:just_released")
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properties/3/spawn = true
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properties/3/replication_mode = 1
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[node name="Player" type="CharacterBody3D" groups=["combat"]]
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[node name="Player" type="CharacterBody3D" unique_id=1460366812 groups=["combat"]]
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physics_interpolation_mode = 1
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collision_layer = 2
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collision_mask = 5
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@@ -58,45 +55,45 @@ speed = 2.25
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id = null
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state = null
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1404919876]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.375, 0)
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shape = SubResource("CapsuleShape3D_a5wj7")
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[node name="Data" type="Node" parent="."]
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[node name="Data" type="Node" parent="." unique_id=100144376]
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script = ExtResource("14_ncd3b")
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[node name="HackSound" type="AudioStreamPlayer3D" parent="."]
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[node name="HackSound" type="AudioStreamPlayer3D" parent="." unique_id=279977047]
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stream = ExtResource("15_rsl1q")
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[node name="FlingSound" type="AudioStreamPlayer3D" parent="."]
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[node name="FlingSound" type="AudioStreamPlayer3D" parent="." unique_id=1958421727]
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stream = ExtResource("16_t8028")
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[node name="CrashSound" type="AudioStreamPlayer3D" parent="."]
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[node name="CrashSound" type="AudioStreamPlayer3D" parent="." unique_id=2017983312]
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stream = ExtResource("17_o127k")
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[node name="AudioListener3D" type="AudioListener3D" parent="."]
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[node name="AudioListener3D" type="AudioListener3D" parent="." unique_id=1962288845]
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current = true
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[node name="DetectSound" type="AudioStreamPlayer3D" parent="."]
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[node name="DetectSound" type="AudioStreamPlayer3D" parent="." unique_id=1075142073]
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stream = ExtResource("18_1x3g1")
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volume_db = -80.0
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max_db = -11.464
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[node name="DetectIcon" type="Sprite3D" parent="."]
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[node name="DetectIcon" type="Sprite3D" parent="." unique_id=1961581758]
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transform = Transform3D(0.75, 0, 0, 0, 0.75, 0, 0, 0, 0.75, 0, 1.2337646, 0)
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visible = false
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billboard = 1
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no_depth_test = true
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texture = ExtResource("19_5822g")
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[node name="DetonateSound" type="AudioStreamPlayer3D" parent="."]
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[node name="DetonateSound" type="AudioStreamPlayer3D" parent="." unique_id=878760876]
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stream = ExtResource("20_v7o58")
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max_db = -7.0
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="." unique_id=506081656]
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replication_config = SubResource("SceneReplicationConfig_h27ep")
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[node name="PawnInput" type="MultiplayerSynchronizer" parent="."]
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[node name="PawnInput" type="MultiplayerSynchronizer" parent="." unique_id=1577014422]
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unique_name_in_owner = true
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replication_config = SubResource("SceneReplicationConfig_pnc3q")
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script = ExtResource("22_pnc3q")
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