More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.

This commit is contained in:
2026-03-23 02:34:25 -04:00
parent 9d931a3b46
commit 86f655ff07
57 changed files with 1714 additions and 1271 deletions

View File

@@ -38,7 +38,7 @@ func _ready() -> void:
Game.level = self
if Game.mode == Game.Modes.STORY:
setup()
add_level_hack.call_deferred(Hack.Type.PURGE, Vector3.ZERO, Vector3i(-2,2,0))
#add_level_hack.call_deferred(Hack.Type.PURGE, Vector3.ZERO, Vector3i(-2,2,0))
func setup() -> void:
if Multiplayer.is_host():