More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
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@@ -38,7 +38,7 @@ func _ready() -> void:
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Game.level = self
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if Game.mode == Game.Modes.STORY:
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setup()
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add_level_hack.call_deferred(Hack.Type.PURGE, Vector3.ZERO, Vector3i(-2,2,0))
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#add_level_hack.call_deferred(Hack.Type.PURGE, Vector3.ZERO, Vector3i(-2,2,0))
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func setup() -> void:
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if Multiplayer.is_host():
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