More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
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@@ -22,7 +22,7 @@ func _on_hack_quantity_changed(hack_index, qty) -> void:
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hicon.set_quantity(qty)
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func _on_hack_cycled(hack_index) -> void:
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hack_container.position.x = -hack_index * 150
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hack_container.position.x = -hack_index * 162
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%LeftArrow.visible = (hack_index != 0)
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%RightArrow.visible = (hack_index != hack_container.get_children().size() - 1)
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cycle_sound.play()
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