More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
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@@ -5,6 +5,7 @@ const SERVER_PORT = 8080
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const SERVER_IP = "127.0.0.1"
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var handle : String
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var id : int = 1
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var room_id : String
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var players : Dictionary = {}
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signal client_added(handle : String, id : int)
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signal all_ready()
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@@ -32,8 +33,9 @@ func become_host() -> void:
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server_peer.host_room(true, JSON.stringify(metadata))
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print("Hosting Room...")
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var room_id = await server_peer.room_connected
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await server_peer.room_connected
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print("Connected to room: ", server_peer.room_id)
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Multiplayer.room_id = server_peer.room_id
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#server_peer.get_rooms()
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print("GETTING ROOMS!")
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#var rooms = await server_peer.rooms_received
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