More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.

This commit is contained in:
2026-03-23 02:34:25 -04:00
parent 9d931a3b46
commit 86f655ff07
57 changed files with 1714 additions and 1271 deletions

View File

@@ -5,6 +5,7 @@ const SERVER_PORT = 8080
const SERVER_IP = "127.0.0.1"
var handle : String
var id : int = 1
var room_id : String
var players : Dictionary = {}
signal client_added(handle : String, id : int)
signal all_ready()
@@ -32,8 +33,9 @@ func become_host() -> void:
server_peer.host_room(true, JSON.stringify(metadata))
print("Hosting Room...")
var room_id = await server_peer.room_connected
await server_peer.room_connected
print("Connected to room: ", server_peer.room_id)
Multiplayer.room_id = server_peer.room_id
#server_peer.get_rooms()
print("GETTING ROOMS!")
#var rooms = await server_peer.rooms_received