More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
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@@ -15,9 +15,8 @@ class_name VFXController
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@export var one_shot : bool = false:
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set(value):
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if Engine.is_editor_hint():
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one_shot = value
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preview = false
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one_shot = value
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preview = false
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@export var autoplay : bool = true
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@@ -122,7 +121,7 @@ var particles : Array[GPUParticles3D] = []
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func _ready() -> void:
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if Engine.is_editor_hint():
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return
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print(one_shot)
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if autoplay: play()
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func _enter_tree() -> void:
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