More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.

This commit is contained in:
2026-03-23 02:34:25 -04:00
parent 9d931a3b46
commit 86f655ff07
57 changed files with 1714 additions and 1271 deletions

View File

@@ -15,9 +15,8 @@ class_name VFXController
@export var one_shot : bool = false:
set(value):
if Engine.is_editor_hint():
one_shot = value
preview = false
one_shot = value
preview = false
@export var autoplay : bool = true
@@ -122,7 +121,7 @@ var particles : Array[GPUParticles3D] = []
func _ready() -> void:
if Engine.is_editor_hint():
return
print(one_shot)
if autoplay: play()
func _enter_tree() -> void: