More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
This commit is contained in:
@@ -1,12 +1,12 @@
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[gd_scene load_steps=43 format=3 uid="uid://shl0iw1x775r"]
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[gd_scene format=3 uid="uid://shl0iw1x775r"]
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[ext_resource type="Shader" uid="uid://de7cy2qqnf2p5" path="res://assets/BinbunVFX/impact_explosions/src/shader/explosion_core_particle.gdshader" id="1_pc1m8"]
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[ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_vxewg"]
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[ext_resource type="Shader" uid="uid://b1sjgiq8o4tvd" path="res://assets/BinbunVFX/impact_explosions/src/shader/explosion_smoke.gdshader" id="2_vxewg"]
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[ext_resource type="Shader" uid="uid://d28ltkmbbdcjb" path="res://assets/BinbunVFX/impact_explosions/src/shader/sparks.gdshader" id="3_wbyke"]
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[ext_resource type="Texture2D" uid="uid://85fb3gemkbhp" path="res://assets/BinbunVFX/shared/texture/cracks_01.png" id="4_ro6ym"]
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[ext_resource type="Texture2D" uid="uid://bbxo5nkvy537a" path="res://assets/BinbunVFX/shared/texture/cracks_emission_01.png" id="5_c84e7"]
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[ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="6_xgs5v"]
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[ext_resource type="Shader" uid="uid://de7cy2qqnf2p5" path="res://experimental/BinbunVFX/impact_explosions/src/shader/explosion_core_particle.gdshader" id="1_pc1m8"]
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[ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://experimental/BinbunVFX/shared/script/vfx_controller.gd" id="1_vxewg"]
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[ext_resource type="Shader" uid="uid://b1sjgiq8o4tvd" path="res://experimental/BinbunVFX/impact_explosions/src/shader/explosion_smoke.gdshader" id="2_vxewg"]
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[ext_resource type="Shader" uid="uid://d28ltkmbbdcjb" path="res://experimental/BinbunVFX/impact_explosions/src/shader/sparks.gdshader" id="3_wbyke"]
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[ext_resource type="Texture2D" uid="uid://85fb3gemkbhp" path="res://experimental/BinbunVFX/shared/texture/cracks_01.png" id="4_ro6ym"]
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[ext_resource type="Texture2D" uid="uid://bbxo5nkvy537a" path="res://experimental/BinbunVFX/shared/texture/cracks_emission_01.png" id="5_c84e7"]
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[ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://experimental/BinbunVFX/shared/script/vfx_light.gd" id="6_xgs5v"]
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[sub_resource type="Gradient" id="Gradient_pc1m8"]
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@@ -23,9 +23,9 @@ domain_warp_fractal_lacunarity = 6.89
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domain_warp_fractal_gain = 0.765
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_vxewg"]
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seamless = true
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color_ramp = SubResource("Gradient_pc1m8")
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noise = SubResource("FastNoiseLite_vxewg")
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color_ramp = SubResource("Gradient_pc1m8")
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seamless = true
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ro6ym"]
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resource_local_to_scene = true
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@@ -77,9 +77,9 @@ domain_warp_fractal_octaves = 2
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domain_warp_fractal_lacunarity = 4.165
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_c84e7"]
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noise = SubResource("FastNoiseLite_pc1m8")
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seamless = true
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normalize = false
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noise = SubResource("FastNoiseLite_pc1m8")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_wbyke"]
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frequency = 0.005
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@@ -92,9 +92,9 @@ domain_warp_frequency = 0.005
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_xgs5v"]
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width = 128
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height = 128
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invert = true
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seamless = true
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noise = SubResource("FastNoiseLite_wbyke")
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seamless = true
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invert = true
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_c84e7"]
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render_priority = 0
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@@ -354,14 +354,16 @@ _data = {
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&"main": SubResource("Animation_pc1m8")
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}
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[node name="VFXExplosion_05" type="Node3D"]
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[node name="VFXExplosion_05" type="Node3D" unique_id=2086130807]
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script = ExtResource("1_vxewg")
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preview = false
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one_shot = true
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primary_color = Color(0.890196, 0.627451, 0.0901961, 1)
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secondary_color = Color(0.890196, 0, 0.152941, 1)
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tertiary_color = Color(0.215686, 0.215686, 0.180392, 1)
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light_color = Color(0.890196, 0.627451, 0.0901961, 1)
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[node name="Core" type="GPUParticles3D" parent="."]
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[node name="Core" type="GPUParticles3D" parent="." unique_id=615851446]
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material_override = SubResource("ShaderMaterial_ro6ym")
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emitting = false
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amount = 1
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@@ -371,7 +373,7 @@ explosiveness = 0.8
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process_material = SubResource("ParticleProcessMaterial_jilrt")
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draw_pass_1 = SubResource("SphereMesh_6lo2p")
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[node name="Smoke" type="GPUParticles3D" parent="."]
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[node name="Smoke" type="GPUParticles3D" parent="." unique_id=103514712]
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layers = 540672
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material_override = SubResource("ShaderMaterial_c84e7")
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emitting = false
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@@ -382,7 +384,7 @@ explosiveness = 1.0
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process_material = SubResource("ParticleProcessMaterial_ifykw")
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draw_pass_1 = SubResource("SphereMesh_tgerl")
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[node name="Sparks" type="GPUParticles3D" parent="."]
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[node name="Sparks" type="GPUParticles3D" parent="." unique_id=1319420001]
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layers = 540672
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material_override = SubResource("ShaderMaterial_xgs5v")
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emitting = false
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@@ -393,7 +395,7 @@ transform_align = 3
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process_material = SubResource("ParticleProcessMaterial_ro6ym")
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draw_pass_1 = SubResource("QuadMesh_pc1m8")
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[node name="Decal" type="Decal" parent="."]
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[node name="Decal" type="Decal" parent="." unique_id=1106971543]
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sorting_offset = -1.0
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size = Vector3(1, 1, 1)
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texture_albedo = ExtResource("4_ro6ym")
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@@ -402,7 +404,7 @@ emission_energy = 4.0
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modulate = Color(1, 0.32549, 0, 1)
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cull_mask = 507903
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[node name="Light" type="OmniLight3D" parent="."]
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[node name="Light" type="OmniLight3D" parent="." unique_id=1083331450]
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light_color = Color(0.890196, 0.627451, 0.0901961, 1)
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light_energy = 4.0
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light_size = 4.0
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@@ -411,7 +413,5 @@ omni_range = 8.0
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script = ExtResource("6_xgs5v")
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base_energy = 4.0
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_vxewg")
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}
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=133068635]
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libraries/ = SubResource("AnimationLibrary_vxewg")
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