More work on pickups, started to implement the UI for data keys, swapped trap selections, FIRST PASS OF MULTIPLAYER CHECKS, title screen swapped.
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=43 format=3 uid="uid://cl82y5gxnb8d6"]
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[gd_scene format=3 uid="uid://cl82y5gxnb8d6"]
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[ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://experimental/BinbunVFX/shared/script/vfx_controller.gd" id="1_gkc2v"]
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[ext_resource type="Shader" uid="uid://de7cy2qqnf2p5" path="res://experimental/BinbunVFX/impact_explosions/src/shader/explosion_core_particle.gdshader" id="1_k4fxl"]
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@@ -356,15 +356,17 @@ _data = {
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&"main": SubResource("Animation_k4fxl")
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}
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[node name="VFXExplosion_04" type="Node3D"]
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[node name="VFXExplosion_04" type="Node3D" unique_id=1390196907]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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script = ExtResource("1_gkc2v")
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preview = false
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one_shot = true
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primary_color = Color(1, 0.529412, 0, 1)
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secondary_color = Color(1, 0.337255, 0, 1)
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tertiary_color = Color(0.227451, 0.223529, 0.180392, 1)
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light_color = Color(1, 0.529412, 0, 1)
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[node name="Core" type="GPUParticles3D" parent="."]
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[node name="Core" type="GPUParticles3D" parent="." unique_id=2042306723]
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material_override = SubResource("ShaderMaterial_g57xf")
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emitting = false
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amount = 1
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@@ -374,7 +376,7 @@ explosiveness = 0.8
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process_material = SubResource("ParticleProcessMaterial_8n3be")
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draw_pass_1 = SubResource("SphereMesh_hvte5")
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[node name="Smoke" type="GPUParticles3D" parent="."]
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[node name="Smoke" type="GPUParticles3D" parent="." unique_id=1343205197]
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layers = 540672
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material_override = SubResource("ShaderMaterial_lt01u")
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emitting = false
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@@ -385,7 +387,7 @@ explosiveness = 1.0
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process_material = SubResource("ParticleProcessMaterial_f2s7u")
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draw_pass_1 = SubResource("SphereMesh_13ab5")
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[node name="Sparks" type="GPUParticles3D" parent="."]
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[node name="Sparks" type="GPUParticles3D" parent="." unique_id=1417955337]
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layers = 540672
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material_override = SubResource("ShaderMaterial_gkc2v")
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emitting = false
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@@ -397,7 +399,7 @@ transform_align = 3
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process_material = SubResource("ParticleProcessMaterial_hvte5")
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draw_pass_1 = SubResource("QuadMesh_kxca7")
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[node name="Decal" type="Decal" parent="."]
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[node name="Decal" type="Decal" parent="." unique_id=177625817]
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sorting_offset = -1.0
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texture_albedo = ExtResource("4_g57xf")
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texture_emission = ExtResource("5_gkc2v")
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@@ -405,7 +407,7 @@ emission_energy = 4.0
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modulate = Color(1, 0.32549, 0, 1)
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cull_mask = 507903
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[node name="Light" type="OmniLight3D" parent="."]
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[node name="Light" type="OmniLight3D" parent="." unique_id=1733467689]
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light_color = Color(1, 0.529412, 0, 1)
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light_energy = 4.0
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light_size = 4.0
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@@ -414,7 +416,5 @@ omni_range = 8.0
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script = ExtResource("7_3n50y")
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base_energy = 4.0
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_ppd7v")
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}
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1784558047]
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libraries/ = SubResource("AnimationLibrary_ppd7v")
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